 |
Vue2_001
This is my first effort in Vue d'Esprit 2.02. There is a bug in the code
which causes crashes when rendering with transparency enabled but
reflection disabled -- enabling both allows rendering to continue.
The innovation here is the flames, which are a superposition of
spheres with fuzzy textures : fractalized noise modulated by a
Gaussian "tooth" function. The smoke is similarly formed. The
airship is a retextured form of a mesh model supplied with the code.
The plant life was generated using the Vue d'Esprit internal plant
generator.
This is version 6 of this image, rendered 31 Aug 1998 (updates:
major rework of lighting, sky, colors, and fire). A
less compressed
version of this image was submitted to the
IRTC Elements round.
This image was submitted to the
30 Aug 1998
(Elements) Internet Ray Tracing Competition
where it placed 25/109 (full tabulated
results,
text file,
voter comments).
|
 |
Vue2_002
The troll is from Serious 3D --
it's a 7MB DXF. I did the texturing, generated the height field
in Leveller, and used Vue's plant generator for the trees.
This is version 3 : rendered 28 Aug 1998, with the troll's skin
retextured.
|
 |
Vue2_003
This is my first use of CSG modeling in this package. The
cannon is made using boxes, cylinders, and spheres.
The terrain texture is modified from one I did for
version 1.2.
Version 2 of this image was rendered on 29 Aug 1998.
It involved a major rework, with the terrain completely
redone and the camera moved to bring the cannon into
greater prominence.
|
 |
Vue2_003b
This is identical to the previous image, except a sunset atmosphere
was used. version 1 : 04 Sept 1998.
|
 |
Vue2_004
A German Predator-class tank patrols rural northern France during
the second world war.....
The tank mesh is from
3D Cafe. It was
converted to DXF using
3DWin.
Texturing was done in Vue, with main colors taken from a photo
of an actual Panzer tank. The primary landscape was done
in Leveller
The cobblestones are a heightfield from a tileable texture found through
Absolute Background Texture
Archive. This is version 4: Road redone, tank moved, camera moved,
sun moved, some texture adjustment -- 10 Sept 1998.
|
 |
Vue2_005
This started as a waterfall scene.... the waterfall didn't work out, but
I liked the model ( posted by
Matthew Hart
to the Vue Exchange -- see below )
and so am posting it here anyway. I made substantial texture modifications
to the plane, and replaced the props with disks to simulate motion blur.
The terrain objects were done in the Vue editor with generous application
of fluvial erosion. The terrain texture, water, and atmosphere are all fairly
straightforward extensions of standard versions -- 18 Oct 1998.
|
 |
Vue2_006
This is another image for which I made use of
Arnaud's
Vue Exchange.
Thanks to Adrian Farnsworth &
Peter Lumley for the lava material and Jean
Michel Dupuis for the skull mesh. The flying dragons were done
in SPatch. Version 1 : 31 Oct 1998.
|
|