Vue d'Esprit

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This package is awesome. It produces stunning landscapes with a simple interface and amazing flexibility. It's main weakness is that it is a 16-bit application, and is thus somewhat slow. However, the results are worth it. Note the commercial version is the good one -- the demo produces inferior results due to its lack of support of transparency and reflection and limited resolution.

Vue d'Esprit has recently been upgraded to version 2! The improvements are fantastic -- this is clearly the terrain generator of choice. With its new object support, this tool is excellent....

This archive has been edited down to improve the average quality of the images.


Vue d'Esprit 2
thumbnail Vue2_001 This is my first effort in Vue d'Esprit 2.02. There is a bug in the code which causes crashes when rendering with transparency enabled but reflection disabled -- enabling both allows rendering to continue. The innovation here is the flames, which are a superposition of spheres with fuzzy textures : fractalized noise modulated by a Gaussian "tooth" function. The smoke is similarly formed. The airship is a retextured form of a mesh model supplied with the code. The plant life was generated using the Vue d'Esprit internal plant generator. This is version 6 of this image, rendered 31 Aug 1998 (updates: major rework of lighting, sky, colors, and fire). A less compressed version of this image was submitted to the IRTC Elements round.

This image was submitted to the 30 Aug 1998 (Elements) Internet Ray Tracing Competition where it placed 25/109 (full tabulated results, text file, voter comments).
thumbnail Vue2_002 The troll is from Serious 3D -- it's a 7MB DXF. I did the texturing, generated the height field in Leveller, and used Vue's plant generator for the trees. This is version 3 : rendered 28 Aug 1998, with the troll's skin retextured.
thumbnail Vue2_003 This is my first use of CSG modeling in this package. The cannon is made using boxes, cylinders, and spheres. The terrain texture is modified from one I did for version 1.2. Version 2 of this image was rendered on 29 Aug 1998. It involved a major rework, with the terrain completely redone and the camera moved to bring the cannon into greater prominence.
thumbnail Vue2_003b This is identical to the previous image, except a sunset atmosphere was used. version 1 : 04 Sept 1998.
thumbnail Vue2_004 A German Predator-class tank patrols rural northern France during the second world war..... The tank mesh is from 3D Cafe. It was converted to DXF using 3DWin. Texturing was done in Vue, with main colors taken from a photo of an actual Panzer tank. The primary landscape was done in Leveller The cobblestones are a heightfield from a tileable texture found through Absolute Background Texture Archive. This is version 4: Road redone, tank moved, camera moved, sun moved, some texture adjustment -- 10 Sept 1998.
thumbnail Vue2_005 This started as a waterfall scene.... the waterfall didn't work out, but I liked the model ( posted by Matthew Hart to the Vue Exchange -- see below ) and so am posting it here anyway. I made substantial texture modifications to the plane, and replaced the props with disks to simulate motion blur. The terrain objects were done in the Vue editor with generous application of fluvial erosion. The terrain texture, water, and atmosphere are all fairly straightforward extensions of standard versions -- 18 Oct 1998.
thumbnail Vue2_006 This is another image for which I made use of Arnaud's Vue Exchange. Thanks to Adrian Farnsworth & Peter Lumley for the lava material and Jean Michel Dupuis for the skull mesh. The flying dragons were done in SPatch. Version 1 : 31 Oct 1998.


Vue d'Esprit 1
thumbnail Vue006 This is a straightforward combination of a fractal landscape, a multitextured terrain, and fractal clouds. I like the result.
thumbnail Vue007 : This one came out very nice.... I applied the water streaming algorithm to a large (10 by 6 block) fractal landscape. Again I used a rather rich, custom terrain texture. The clouds were another variant on the fractal variety. The fractal clouds aren't terribly realistic, but generate a striking result.
thumbnail Vue010: This is a modification of the "Canyon" image from the Vue d'Esprit web site. The bridge was applied to the terrain height field with Paint Shop Pro. The brick texture map was also generated with the same package, as was the terrain mask for the application of the texture map to the height field. Vue d'Esprit unfortunately can't handle 3-d objects -- this is an attempt to fake it by selective application of "terrain" texture. The clouds are another iteration on the mixture of fractal and noise generation -- the best yet of my attempts, I think. A road was added to the scene with another texture, another texture mask, and more terrain height modification with Paint Shop Pro. As an avid cyclist, I like roads, and thus like this image. More can be done with the method, however -- this particular road is less than inspiring.
thumbnail Vue019: The innovation in this image is the contrails across the sky. As I live 3 miles from Austin Airport, these are a frequent feature of the skies I encounter during my bicycle-commute. This is a revision as of 27 Mar 1998.
thumbnail Vue022: This started as an alternate view of the previous terrain, but I kept tweaking it until it had virtually no common elements... this is what makes this program so addictive. 29 April 1998.
thumbnail Vue023: This image is a different view of the same landscape used in Vue_022. Adjustments to the sky, lighting, and water turned this into a canonical Vue d'Esprit sunset scene. It may be unoriginal, but I like it anyway. This revision was rendered on 03 May 1998, the third version posted here.

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Other Galleries

The following are some other Vue d'Esprit galleries :

The Official Gallery : Nicolas' excellent new Vue d'Esprit 2 gallery. The new version of the code is producing some impressive results -- check this one out!
the Kiss family : A very nice collection of images, making nice use of lighting and texture!
Justin Whitton : Justin has become a true master of Vue d'Esprit 2..... his latest scenes are a must visit! (also see his POV gallery and animated GIF collection)
Yanmo's Garage : This is a collection of stunning Vue 2 art. It is a must visit, and a nice complement to Justin's work.
Michael Hazelgrove : Michael is a master of color and has an excellent collection of IRTC entries and other images. He has done most of his work in POV, but also has some excellent Vue d'Esprit 2 work.
Guitta Bertaud : Guitta produces a truly amazing set of groundbreaking Vue d'Esprit work. This one is a must-see -- she expands the bounds of the software.
Romain Guillard : A gallery and a nice file exchange -- atmospheres, objects, etc.
Vue Object Exchange : Arnaud Dosnon's excellent Vue exchange : Download and/or submit objects, scenes, atmospheres, terrains, etc.
Vue User's Forum : Excellent resource for Vue2 users and a valuable source of web site links.
Vue User's Group : An improvement and expansion of the User Forum idea by Matthew Hart. This includes a forum, object collections, a gallery, a bug archive, and more -- Check this one out!!!.


djconnel@flash.net